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the AirPOTition project


the AirPOTition project


 

EcoREDUX v.02 room 2, Disseny Hub, Barcelona

Nowadays, the contemporary lifestyle in every modern metropolis enforces people in an unhealthy way of living. The immoderate waste of natural resources (oil, water) and the use of them in the industrial procedures led to different kinds of pollution and climatic changes. As a result, we waste more energy in order to protect ourselves from these changes, as for example air-conditioning. External airconditioning units dominate the most urban building facades, leading to a deterioration of the local image. Areas with invaluable local culture as long as other areas of the planet, suffer from this phenomenon which also leads to microclimate changes.

AirPOTition proposes an alternative use of the units, in order to gain the amount of wasted energy, which comes from the wind produced from the fan and the solar energy. Only in Greece, there are more than 7.000.000 installed air-conditions and about 350.000 units are added annually. Every 9,000BTU A/C unit produces 10L/day distilled water, while a public building produces 40L/100m².  Moreover, a 9,000 BTU A/C unit produces 800gr CO2 and a 12,000BTU A/C unit 1600gr CO2. All these useless outputs, in addition to the produced wind and the existing solar energy, were the spark of our concept. 

In conclusion, the AirPOTition product has the following innovations:

-collecting the losses of the AC units (Water, energy) and giving them back to the city- environment- citizen

-vertical planting, shading, building facades, using the existing external AC units

-enhancing the creativity of the citizens, creating patterns on building facades

-beautifying the visually degraded city streets

-maintain the picturesque image of traditional settlements or landmark settlements

-increasing social awareness, regarding the environmental imprint and energy harvesting

link of the project in EcoRedux 

 

The product itself has been built, tested and partially funded, as a sample unit in 1:1 scale, during the Innovation and Entrepreneurship competition in T.U.C. (second phase in 2013, in cooperation with Aggelos Klothakis, Alma Tralo and Tzina Voradaki, supervisor/consultant Konstantinos Alketas Oungrinis), in order to be adaptable in various conditions.

At the moment the resources necessary for the realization of the idea are being examined, in order to reach the third phase of development of the project.


The airPOTition Project v.02

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HEPP


Hybrid Environmental Projection Platform

HEPP


Hybrid Environmental Projection Platform

possible routes of the "actor" bot in space

possible routes of the "actor" bot in space

A.M.T. project

The Automatic Kinetic Theater project draws its inspiration from the ancient Greek Mobile Theaters. The project aims to foster the dissemination of theatrical cultures across multilingual educational communities worldwide toward the materialization of a collaborative theatrical play. The project's primary objective is to provide those communities with the techno-spatial know how and the tools to synchronously e-direct and asynchronously carry out a theatrical performance, using a hybrid multimedia platform, supported by the infrastructure of a transformable theatrical space. Students engaged with this project, will have the ability to plan the spatial arrangements of the stage, the actors' performance, as well as the audience's reaction according to a variety of theatrical traditions, like the ancient Greek semi-circular theater, the Chinese Empire and so on.

 

 

 

 

research team: Marios Christoulakis, Angelos Klothakis, Iasonas Paterakis, Natalia Avarikioti, Marilena Dimopoulou, Mariel Cremlis, Dimitris Koutsoumpas and Despoina Sapountzi 

Supervisors: Konstantinos- Alketas Oungrinis, Marianthi Liapi


There are two driving forces guiding this project. Firstly, it is the introduction of information technology systems, tele-presence systems and robotics as contemporary pedagogical tools. The emerging hybrid space produces an immersive teaching environment that acts as a learning modifier. More specifically, the AMT infrastructure provides teachers and their pupils with the means to jointly create new educational resources as well as to re- design existing ones, either in the form of a structured course or a theatrical performance. The novelty in this approach is the possibility of visually layering, inside the classroom space, the information pertained to the educational material, by deconstructing its context and re-constructing it spatially into active and passive environmental layers of varying importance in the overall understanding of the subject presented. The second impetus driving this project is the establishment of a transcultural educational network between schools around the world. The co-operating schools work together and co-produce transcultural learning objects across multilingual educational communities worldwide.  
   
In the current state of the project, we focus on setting up a technology demonstration that includes all primary features: the interactive platform setting, a specific tele-learning content and a methodology for producing the analog objects and equipment which compliment the tele-projection between diverse locations and cultural settings. The objective is to help the pupils feel another place’s “genious loci” rather than simply learn facts by heart. Additionally, the project aims to blur the notions between inside and outside and virtually “teleport” the pupils by augmenting the perceived limits of the classroom’s environment. 


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Shots of the setup and the live test of the Alpha version, in a real school environment with students, Chania, 11-05-14

Shots of the setup and the live test of the Alpha version, in a real school environment with students, Chania, 11-05-14

the HEPP project
 

The Hybrid Environmental Projection Platform is currently being developed as a spatial augmented reality platform with integrated Information and Communication Technology (ICT) systems. The platform was initially conceived as the technological infrastructure of the Automatic Kinetic Theatre project but it was developed as an independent multi-purpose platform. The operation of the platform is based on interactive systems, robotics and tele-presence systems that allow the immersive projection of cultural themes to and from diverse multilingual communities. The project aims at the creation of a transcultural network that will cooperatively develop tele-presence objects, inspired from those communities’ cultural heritage in order to enhance its efficient dissemination. Finally, the project aims to blur the notion of “here-there” as the platform aims to “teleport” the audience to diverse exterior and distant environments.

research team: Marios Christoulakis, Iasonas Paterakis, Nefeli Manoudaki, Michalis Kantarzis, Eleni Lionaki, Eleni Mougkasi

Supervisors: Konstantinos- Alketas Oungrinis, Marianthi Liapi

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Thesis


Bridging the gap. 3 building bridges in Souda Bay, merging the sea and the cityscape.

Thesis


Bridging the gap. 3 building bridges in Souda Bay, merging the sea and the cityscape.

Architectural thesis - 2012.

Accomplished in cooperation with Avgerinou Savvas, this project is about the future development of an abandoned, yet commercial area of the city of Chania- Souda.

The choices made were based on economic and growth criteria. The large numbers of incoming people due to the existence of the port, was also taken into consideration. The last few years, the city of Souda serves as a port for large cruise ships and constitutes a strategically placed bay.

Below is a video shot and edited by us, reflecting the existing situation and the feeling the visitor gets from the area.

 

 

  

the existing state of the area can be seen through the aerial map and compared to the final result below

3 buildings- bridges merging the gap between the city and the sea

final masterplan

a first sketch

a first sketch

As seen in the master plan, 3 buildings were chosen to bridge the city with the sea, creating a long promenade between them and focusing on the future development of the area via their functions. They were named after the ancient Titans (gods of the Greek mythology), mainly because they consist the main elements opposing to the large scale of the existing Silos, creating at the same time a more coherent city skyline. The scale of the buildings depends on their reference area and the tallest one -placed next to the silos-, reaches 27m at its highest point.

 

OCEAN building

Ocean building, named from the Titan "Oceanus", offers three main functions to the city of Souda. It is considered to be the Athletics Building, hosting a swimming pool facility (25m*10m), a gym, and a sailing training facility as well as a restaurant- cafeteria at the level above the road.

 

HYPERION building

Hyperion building, named from the Titan "Hyperion", offers three main functions to the incoming visitors of the bay. Located near the port of the large cruise ships, it is considered to be the Cruise Building, hosting a small hotel facility (45 double rooms), a mall, and two conference centers at the level above the road. Hyperion is the largest of the three buildings, reaching 23 meters at it's highest point , opposing directly its scale to the scale of the nearby silos. The shape, function and the plan of the building, which follow the form of a ship, were crafted carefully with concrete and metal, using copper and stone components to resemble an abandoned and stud structure.

 

ATLAS building

Atlas building, named from the Titan "Atlas", offers two neuralgic facilities to the eastern dock and the main city square. A passenger station with three levels, including restaurants and booking offices, as well as port authority offices. The transparency of the first two levels offers an invisible boundary to the most visited area of the harbor and replaces the existing thick wall and gates. The Third level, which raises above the road, offers an extension to the commercial area of the city of Souda and at the same time defines the starting and finishing point of the whole urban design- promenade.

 
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international Sci-Fi museum


international Sci-Fi museum


This proposal is about the international competition of the Museum of Science Fiction. The requirements of the competition were:

  • Establish an immediate presence for the museum in Washington DC, and generate excitement and media interest in a future, full-size museum.
  • Solicit donations for through fundraising events.
  • Test innovative new technologies and gain insights into the visitor experience to inform planning for a future, full-size museum.

Additionally, the preview museum exhibits will:

  • Engage and educate visitors with compelling content, design, programming, and state-of-the-art visual and digital installations.

  • Create a social hub for the science fiction community.

  • Be seen as a comprehensive source of science fiction knowledge.

  • Demonstrate the educational potential, particularly in the STEM fields, of a science fiction museum.

 

A 3,000-4,000 SF temporary preview museum, consisting of gallery space to house interactive exhibits related to science fiction. 

Work team: Kostis Oungrinis, Marianthi Liapi, Sotiris Ntzoufras, Marinela Telo, Ourania Altouva, Paterakis Iason


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Lecture


Lecture


The research- lecture (accomplished in cooperation with Dimitris Vaimakis- Tsogkas), involves the dissemination of architectural information through internet . Specifically, the high mobility of information, which was a consequence of technological developments in the 20th century, is taken into consideration. The research is focused on the invention of the computer and the imperative need to access the internet nowadays .
Man was ' besieged ' by millions of information bits in the mid 90's when the internet came into play . Until today, the transmission rate of information is growing exponentially and carves its own procedures in all areas of our daily lives . One of them is architecture, where larger social media play an alternative or even inhibitory role and interact with the architectural concept and its dissemination .
We take a look at the effects as well as the changes that this transmission medium will bring about in the architectural thinking of tomorrow.

Below, is the book preview on ISSUU, written in our native (Greek) language, as well as the lecture presentation in Prezi.

For the presentation, please close the error message that appears, and give it some time to fully load. Enjoy!



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Student housing project


Student housing project


Student housing project

The existing student housing facility, TUC, Chania, Greece

The existing student housing facility, TUC, Chania, Greece


This project, realized in 2011, concerns the add-on of a dorm complex near the existing one, in the Technical University of Crete. The project was accomplished in cooperation with Dimitris Vaimakis, during the class of Architectural Design n.08. The requirements were 100 rooms (of 20 sq.m.), 20 living room spaces with kitchens, and communal areas.